Hey guys, I finished up Infinite the other day, and I wrote this review on behalf of Pxlbyte – check it out.
Platform: PC – Xbox 360 – PS3
Release Date: Out now
Price: $39.99 (USD) – On Sale at Amazon
Developer: Irrational Games
Publisher: 2K Games
In 2007, I was submerged in an underwater utopia, desperately clinging to a radio and the voice of a mysterious man as I navigated Rapture. The original BioShock was one of my most formative gaming experiences as young gamer.
In 2013, I eagerly ascended to the heights of Columbia in BioShock Infinite. This glorious city in the sky captured my heart and mind for hours on end with its vivid world, smooth gameplay and novel worthy plot.
BioShock Infinite is not the continuation of the previous BioShock games- it is a new city for a new era. In 1912, Ex-Pinkerton Booker DeWitt is sent on a mission to rescue Elizabeth, a resident of Columbia currently being held prisoner. If he succeeds, his debts will be wiped clean, so Booker embarks on a question to retrieve the woman from her prison tower in the “City in the Sky.”
The city of Columbia is one of the most well crafted and thoroughly developed game worlds I have seen to date. Despite mildly disappointing graphics, the city pulses with life as townsfolk bustle in the streets and plazas, talking and singing. As you walk, you can overhear couples bickering, barbershop quartets serenading and the ultra-nationalist racists spewing their manifestos. The quiet sense of oppression and doom from Rapture is gone, in its place is a vibrant metropolis with a sense of continuity and Americana culture. When you assume the role of Booker DeWitt, you feel as though you have entered a story midway through. Columbia has its own history, societal expectations and hierarchy that has been going on for decades before your place in the story begins.
This drives home the point that the story is not about the protagonist Booker DeWitt. It’s about Columbia, and consequently, the most important woman in Columbia: Elizabeth.